Overview
Most mazes are built from square corridors. A Geometric Maze keeps the exact same puzzle — find the single route from Start (S) to Finish (E) — but changes the shape of the cells you move through. Depending on the shape you pick, the corridors are made of six-sided hexagons, alternating up-and-down triangles, or concentric rings you wind through from the outside in. The rule never changes; the look does — and that is exactly what makes a hexagon or circle maze a fresh, eye-catching page in a puzzle book.

Geometric Mazes come in three shapes, and all three solve the same way.
The Goal
Find the one continuous route that connects S to E by moving from cell to neighbouring cell. Every Geometric Maze ships with its solution already drawn.
The Rules
- One path, always. Like every Puzzle Maker Pro maze, a Geometric Maze is a perfect maze — a single route is carved across the cells with no loops, so there is exactly one way from Start to Finish. Every other branch is a dead end.
- Move between open neighbours. Two neighbouring cells are either open (you can step between them) or walled off. The maze opens just enough connections to leave a single path and walls the rest.
- Dead ends are real. A corridor that stops going anywhere is a dead end — back up to the last junction and try another neighbour.
How to Start Solving
- Find S and E and trace from both ends. Working inward from the Finish as well as the Start meets in the middle faster.
- At each cell, try its open neighbours one at a time. Follow a corridor until it reaches the other marker or dead-ends, then back up. Because there are no loops, backing up never loses progress.
- Pencil lightly. Shade the corridors you have ruled out; the unbroken run of cells from S to E is your answer.

The Three Shapes
The shape changes the look and the feel; the rule never changes — one path, cell to cell, S to E.
Hexagons — six-sided cells packed in a honeycomb. Because each hexagon can connect to as many as six neighbours, the corridors bend in more directions than a square grid can, so the path weaves at angles that keep a solver guessing. This is the shape shown above, and it is the default.
Triangles — a field of alternating up-and-down triangular cells. Each triangle joins the cells it shares an edge with, so the route zig-zags through the interlocking triangles. It reads very differently from a square or hex maze while solving exactly the same.


Circle — instead of a grid, the maze is a set of concentric rings divided into segments, like a dartboard. You move inward and outward between rings and around within a ring, winding toward the centre and back out until the one open route links S to E. Because it is built from rings rather than a width and height, a circle maze is sized by its ring count, not by a grid. It looks like a mandala and solves like a proper maze.


Play It Online
Geometric Mazes aren’t only for print. With the Productivity edition, a set can be published to your website as an interactive game — and all three shapes play online, circle included. Visitors solve it right in the browser by tracing the path from cell to cell — mouse or finger — with a built-in check and a timer. You can even gate later puzzles behind a short email sign-up, turning a free game into a lead magnet. How the player works (drawing, retracing, checking) is covered once in How to Play Puzzles Online.
Outcome
You can now solve a Geometric Maze in any of its three shapes: trace from both ends, step between open neighbours, and back up out of dead ends — whether the cells are hexagons, triangles, or concentric rings. Want a whole book of them, each one unique, plus an online version to hand out? That’s what Puzzle Maker Pro’s Geometric Mazes module does — see How to Create Geometric Mazes in Puzzle Maker Pro.

