How to Create Your First Numberlink Puzzle in Puzzle Maker Pro
Summary:
Numberlink puzzles or arukone puzzles are logic puzzles where players connect matching pairs without crossing paths while filling the entire grid. This tutorial shows how to create your first Numberlink puzzle in Puzzle Maker Pro using puzzle previews, grid settings, endpoint styles, and printable output workflows.

Overview
Numberlink puzzles — also known as Arukone or Number Connection puzzles — are logic puzzles where players connect matching pairs using non-crossing horizontal and vertical paths.
In Puzzle Maker Pro, the Numberlink module lets you create:
- printable Numberlink puzzles
- puzzle-book-ready collections
- classroom-friendly logic activities
- visually themed puzzle variations
- scalable puzzle batches for publishing workflows
This tutorial focuses on the complete beginner workflow:
- Selecting the Numberlink module
- Choosing puzzle settings
- Previewing puzzles and solutions
- Adjusting puzzle appearance
- Creating printable outputs
By the end of this tutorial, you will understand the core Numberlink workflow and be ready to create your own puzzle collections.
Required Modules
Preparation
Before starting:
- Open Puzzle Maker Pro
- Make sure the preview panel is visible
- Familiarize yourself with the bottom workflow controls:
- Next Preview
- Create
- Puzzle / Solution / Both preview modes
- Leave Time Saver disabled for this first tutorial
This tutorial focuses on creating a single puzzle first before moving into larger publishing workflows.
Step-by-Step Tutorial
1. Select the Numberlink Module
Start by opening Puzzle Maker Pro.
At the top module selector, choose:
Numberlink

The Numberlink module may also be referred to as:
- Arukone
- Number Connection puzzles
Once selected, the Numberlink settings interface appears.
You will see:
- Puzzle Settings
- Style settings
- Titles tab
- Preview area
- Create and Preview controls
The preview panel is important because Numberlink puzzles are highly visual. You should regularly preview both puzzles and solutions while adjusting settings.
2. Understand the Two Numberlink Variants
The Numberlink module includes two puzzle-generation variants:

Strict Arukone (Unique Solution)
This variant creates puzzles designed to have a unique logical solution.
Best for:
- traditional logic puzzle books
- higher-difficulty puzzle collections
- experienced puzzle solvers
Important limitation:
- Strict puzzles currently support up to 8×8 grids.
This limitation exists because larger unique-solution Numberlink puzzles become almost impossible to generate reliably while maintaining logical solvability.
Note: Although we aim for unique solutions for all logic puzzles in Puzzle Maker Pro, most commercial Numberlink puzzles have multiple solutions, due to the nature of the puzzle. For most puzzles books it’s best to use the Casual variation.
Casual-style (Any Valid Completion)
This variant allows any valid full-grid completion.
Best for:
- larger grids
- casual puzzle books
- classroom activities
- visually impressive layouts
- easier generation workflows
Flow-style puzzles support grids up to 15×15.
For your first puzzle:
- Open the Variant dropdown.
- Select:
Casual-style (any valid completion)
This gives you more flexibility while learning the workflow.

3. Choose a Grid Size
Next, configure the puzzle dimensions.
The Numberlink module uses:
- Grid Width
- Grid Height
These settings determine the size of the puzzle grid.
For beginners, a smaller grid is easier to preview and understand.
Recommended starting setup:
- Grid Width: 6
- Grid Height: 6
Smaller grids:
- generate faster
- are easier to test
- create simpler logic paths
- work well for classroom worksheets
Larger grids create more visually complex puzzles and are often used in full puzzle-book workflows.
For variation, you can also choose non-square formats, one of the unique features of our Numberlink module.

4. Choose a Difficulty Level
Open the Difficulty dropdown.
Available options:
- Easy
- Medium
- Hard
- Expert
Difficulty affects:
- pair count
- path complexity
- segment length
- overall puzzle structure
You do not manually choose the number of matching pairs.
Instead, Puzzle Maker Pro automatically derives pair counts based on:
- grid size
- difficulty
- generation rules
For your first puzzle, choose:
Medium
This usually creates a balanced puzzle that is neither too sparse nor overly complex.
5. Choose Endpoint Content
The endpoint content controls what appears at the ends of each matching path.
Open the Cell Content settings.
Available content styles include:
- Numbers
- Letters
- Roman Numerals
- Colors
- Color Shapes
- Images
- Image Lists
For your first puzzle, select:
Numbers
This creates the traditional Numberlink appearance where players connect matching numbers.
Later tutorials will explore:
- colorful puzzle variations
- kid-friendly visual styles
- themed image-based puzzles
- puzzle-book differentiation workflows
The endpoint style affects both:
- the puzzle appearance
- the solution rendering style

6. Preview the Puzzle
Now generate your first preview.
At the bottom of the main window, click:
Next Preview
Puzzle Maker Pro generates a new Numberlink puzzle using your current settings.
The preview system is one of the most important parts of the workflow.
You can preview:
- the puzzle only
- the solution only
- both together
Use the preview mode controls:
- Puzzle
- Solution
- Both
For beginners, the Both mode is extremely useful because it helps you understand how the generated paths connect internally.
The preview closely matches the final generated output.
This makes the preview workflow useful for:
- testing readability
- checking puzzle complexity
- validating styles
- refining puzzle-book layouts
7. Generate Multiple Preview Variations
Click Next Preview several times.
Notice how:
- path layouts change
- pair positions change
- puzzle flow changes
- overall visual density changes
This is an important part of creating strong puzzle collections.
Even with identical settings, Puzzle Maker Pro generates different puzzle structures.
This allows creators to:
- produce large puzzle collections
- avoid repetitive layouts
- create scalable publishing workflows
- build themed puzzle books more efficiently
Try adjusting:
- grid size
- difficulty
- variant
Then preview again.
This experimentation stage helps you understand how Numberlink generation behaves.
8. Adjust Basic Puzzle Styling
Open the Style tab.
The Numberlink module includes several styling controls.
For beginners, focus on:
- cell borders
- line thickness
- puzzle readability
You can also enable:
Colour solution lines per pair
This draws each solution path using different colors.
This works especially well with:
- ColorShapes
- kid-friendly puzzle books
- educational worksheets

Fill cells with content instead of drawing lines
This alternative solution mode fills path cells with endpoint content instead of drawing connecting lines.
This can create:
- visually bold answer pages
- easier-to-follow classroom solutions
- highly visual puzzle-book layouts
For your first puzzle, leave these disabled initially.
You can experiment with them later once you understand the basic workflow.
9. Configure Puzzle Titles
Open the Titles tab.
The Numberlink module supports several automatic title styles.

Examples include:
- Numberlink
- Numberlink – Difficulty
- Numberlink – Grid Size
- Arukone
- Arukone – Content
- Custom
For example:
- Numberlink – Medium
- Arukone – 8×8
- Numberlink – Letters
Automatic titles are especially useful when creating:
- large puzzle batches
- mixed puzzle collections
- puzzle books with multiple styles
For your first puzzle, choose:
Numberlink
At this stage, you are configuring the title mapping and metadata behavior.
The selected Smart Title format is not automatically applied simply by choosing it in the Titles tab.
To activate Smart Titles during output generation, you must also:
- configure the appropriate Output Settings
- generate output through the Create workflow
- or use Puzzle Book Studio rendering workflows
Once activated through the output workflow, Puzzle Maker Pro automatically applies the selected title behavior during rendering.

This distinction is important because Puzzle Maker Pro separates:
Metadata configuration
→ output generation
→ final rendered titles
This workflow-oriented approach makes it easier to:
- reuse title systems across puzzle collections
- create scalable puzzle-book workflows
- maintain consistent naming across outputs
- automate metadata during batch generation
You can later move into more advanced metadata workflows using Puzzle Book Studio.
10. Create the Puzzle
Once you are happy with the preview:
- Choose an output folder if needed.
- Leave Time Saver disabled.
- Click:
Create
Puzzle Maker Pro generates and saves the puzzle output.
Depending on your output settings, this may include:
- puzzle images
- solution images
- PDF output
- SVG output
- puzzle-book workflows
For a beginner workflow, focus on creating a single successful puzzle first.
Once that feels comfortable, you can move into:
- reusable presets
- batch generation
- mixed puzzle collections
- Puzzle Book Studio workflows
- publish-ready puzzle books
11. Understand the Beginner Workflow
At this stage, your workflow looks like this:
Choose settings
→ Preview puzzle
→ Adjust appearance
→ Generate final puzzle
This preview-driven workflow is one of the strengths of Puzzle Maker Pro.
The preview system allows you to:
- refine puzzles visually
- test readability quickly
- build more professional collections
- reduce publishing mistakes
As you continue learning, the workflow can expand into:
Create puzzles
→ Save presets
→ Batch generate collections
→ Assemble puzzle books
→ Render final outputs
That larger workflow is what turns Numberlink generation into a scalable puzzle publishing system.
Outcome
You can now:
- create printable Numberlink puzzles
- understand the core Numberlink workflow
- preview puzzles and solutions
- adjust puzzle difficulty and size
- experiment with visual endpoint styles
- generate beginner-ready puzzle outputs
You also understand the difference between:
- Strict Arukone workflows
- Casual-style workflows
and how those choices affect puzzle generation.
This foundation prepares you for:
- visual puzzle variation
- scalable batch generation
- reusable preset workflows
- puzzle-book publishing workflows

